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Re: [pygame] Odd fill/mouse behaviour
Pete Shinners <shredwheat@mediaone.net>:
>
[...]
>
> i'm guessing this is with some sort of fullscreen mode?
Yup.
> the cursor stuff
> in SDL is pretty flaky when it comes to fullscreen displays/devices.
Well... It did work as long as I hid the cursor before doing any work
on the display :)
> i'd say the best you can hope for is to redraw 'the area around the
> mouse' after hiding it. or..
(See above)
> using the 'gfxcursor' class from the pygame code repository might be
> your best bet to a foolproof cursor (plus you can use big sizes and
> pretty colors)
Yeah, I saw that. I guess I'll use it when I need a cursor. (Right now
I only needed to hide it :)
Thanks for the tip, though.
--
Magnus Lie Hetland The Anygui Project
http://hetland.org http://anygui.org
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