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Re: [pygame] Physics and games...



Can't vouch for this one, but I ran into on amazon.com:

Mathematics for 3D Game Programming & Computer Graphics

http://www.amazon.com/exec/obidos/ASIN/1584500379/ref=cm_mp_wli_0/104-401382
3-9312703?coliid=I3658Q3EBWR639

ISBN: 1584500379


----- Original Message -----
From: "Magnus Lie Hetland" <magnus@hetland.org>
To: <pygame-users@seul.org>
Sent: Saturday, January 19, 2002 5:44 AM
Subject: Re: [pygame] Physics and games...


> TheG <gareth.noyce@ukonline.co.uk>:
> >
> >
> > On Saturday, January 19, 2002, at 07:46 AM, Magnus Lie Hetland wrote:
> >
> > > Re the discussion about physics on irc yesterday; I remembered a
> > > recent book I bought a while back from O'Reilly, which has mainly been
> > > collecting dust in my bookshelf; I thought perhaps it might be of
> > > interest to others as well: Physics for Game Developers by David M.
> > > Bourg.
> >
> > Ahhh, excellent. Do you have an ISBN number for that? I'll order it...
>
> Sure: 0-596-00006-5
>
> (Hm. Strange ISBN number...)
>
> Haven't read much in it, but it seems very good; and it contains
> material on all kinds of physics. It seems like something that ought
> to be in every game developers bookshelf :)
>
> (ShredWheat: it's got info on implementing collision responses too
> <wink>)
>
> > G
>
> --
> Magnus Lie Hetland                                  The Anygui Project
> http://hetland.org                                  http://anygui.org
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org


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