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Re: [pygame] Fading antialiased fonts...



On Wed, 30 Jan 2002 03:59, Scott Russell wrote:
> When I try to fade antialiased ttf text, I get some strange results -
> either it a) doesn't fade, or b) I get some kind of blocky version of my
> text that does fade, depending on which method I attempt.  Some methods
> work fine with aa turned off.
>
> I'm assuming this is related to per-pixel alpha, but that's just a guess. 
> I don't know much about ppa.

Have a look at my skyscraper code for how I manipulate the alpha channel of 
rendered text.

Sorry, can't say much more than that at the moment :(


   Richard
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