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Re: [pygame] java pygame



I saw jsdl, I need a pure java solution ie no native libraries.
However I was under an impression that PyGame, being Python, used SDL using
the SDL python interface. That is no so.
So I might be best off implementing the PyGame API in Java. Then all the
Python examples should work from within Jython. This is not too hard (I
think) for what I will need. I was just hoping that I was not the only one
needing this, and that a project might have existed already.
Heh, heh, well, I still think this will be easier than porting Java to C++
or whatever, I need both applets and exe's so why not.


----- Original Message -----
From: "Pete Shinners" <pete@shinners.org>
To: <pygame-users@seul.org>
Sent: Monday, January 13, 2003 12:42 PM
Subject: Re: [pygame] java pygame


> Edward Povazan wrote:
> > I am new to the list, and since I can't find this info anywhere, perhaps
the
> > list knows. Is there such a thing as a pure Java PyGame.
>
> there is a port of SDL to Java, so you should be able to use that easily
> enough in jython. it might not be too hard to make something that works
> like pygame using jython and jsdl?
>
> unfortunately it looks like the jsdl doesn't support SDL_ttf or
> SDL_mixer. so doing sound and text will require some other method in
> java? actually, reviewing the docs for jsdl reveals its going to be much
> more rough that pygame.
>
> and unfortunately to run jsdl applets it looks like windows users need
> to do a lot of hand downloading and placement of DLL and java thingies.
> probably easier to get them to run the python and pygame installers,
> then they could run python source as an applet (kind of, haha)
>
> http://jsdl.sourceforge.net/
>
>
>
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> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org
>

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