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Re: [pygame] looking for a particle/billiard ball engine
On Tuesday 03 January 2006 20:49, Miles Van Pelt wrote:
> I'm looking to experiment with some simple emergent behavior ideas. Does
the system where i have seen some interesting sims with emergent behaviour is
Breve. it does not use Python but an own language called Steve, which can
perhaps be described as a Obj-C like scripting language, and then OpenGL for
display. dunno if it has the kind of physics support you need, but otherwise
useful things for many kinds of sims so probably w orth checking out.. oh and
is GPL nowadays
http://www.spiderland.org/breve/ ,, i have long thought of porting some of the
cool example sims to Py, to get them working in Blender, 'cause have used the
tool to make videos for VJing
do tell if/when you find something more fitting for you. dunno if scipy or
vpython would have anything. some people are also using Blender Python for
visualizing biological growth simulations, and also it has have pretty cool
physics systems in the game engine now (like Bullet), but would probably not
be the thing for you .. other game engines are perhaps more straightforward
to program and have similar physics support too (i mean things like ode that
you can use with pygame with pyode too, dunno if it gives anything you need
tho)
> Miles
~Toni