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Re: [pygame] looking for a particle/billiard ball engine



On Tuesday 03 January 2006 20:49, Miles Van Pelt wrote:
> I'm looking to experiment with some simple emergent behavior ideas. Does

the system where i have seen some interesting sims with emergent behaviour is 
Breve. it does not use Python but an own language called Steve, which can 
perhaps be described as a Obj-C like scripting language, and then OpenGL for 
display. dunno if it has the kind of physics support you need, but otherwise 
useful things for many kinds of sims so probably w orth checking out.. oh and 
is GPL nowadays

http://www.spiderland.org/breve/ ,, i have long thought of porting some of the 
cool example sims to Py, to get them working in Blender, 'cause have used the 
tool to make videos for VJing

do tell if/when you find something more fitting for you. dunno if scipy or 
vpython would have anything. some people are also using Blender Python for 
visualizing biological growth simulations, and also it has have pretty cool 
physics systems in the game engine now (like Bullet), but would probably not 
be the thing for you .. other game engines are perhaps more straightforward 
to program and have similar physics support too (i mean things like ode that 
you can use with pygame with pyode too, dunno if it gives anything you need 
tho)

> Miles

~Toni