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Re: [pygame] Good sizes for character sprite pixmaps



Terry Hancock wrote:

Hi all,
What are good sizes for character sprite resources? ... Naively, I
would suspect that good sizes might be:

16x16
32x32
64x64



I'd say 32, 64, 128. Scaling is ok at the higher end, but still undesireable.


Is color depth much of an issue any more? It used to be
that sprites needed to be in 8, 16, or 32 color palettes,
but I wonder if these constraints are meaningful anymore?
Obviously, having full-color makes scaling less sensitive.



Depends on how the sprites are used. If you have 8 view direction isomorphic sprites, with animation and a wide variety of units, then using indexed palettes cuts texture memory use by 75% and definitely helps.


-Jasper