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Re: [pygame] Good sizes for character sprite pixmaps



Terry Hancock wrote:
16x16
32x32
64x64

(Anything bigger than this can probably be scaled?)

Would most pygamers be happy with resources at those scales?

These might be good. Think, too, about non-square sprites. For instance, for my project I'm using 64x128 sprites. For comparison, if you've seen the "Final Fantasy" games, the first games used 16x16, then moved to 16x24 with big heads.


If you're drawing sprites yourself, definitely check out the tutorial at <http://www.zoggles.co.uk/asp/tutorials.asp?tut=17>. There's another copy of the tutorial somewhere that I think has more.

Kris