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Re: [pygame] MacOS/PyGame/PyOpenGL mouse inversion



Dave LeCompte (really) wrote:

This is all good knowledge to have, to be sure, but I think we're
wandering afield from my original issue - I didn't want to ask about the
default OpenGL coordinate systems, I'm reporting that the same code
behaves differently on a Mac in a window than anywhere else.

Run the code fullscreen on a Mac, it behaves as I expect. Run the code on
a  MSWindows PC, it behaves as I expect.


I'm proceeding with the understanding that this is a known and resolved
bug in the Mac SDL code and will be fixed when the 1.8 (final) binaries of
PyGame are ready.


Sorry, made a mistake; the Pygame mac binary (1.7, haven't checked 1.8pre) includes SDL 1.2.11, which is current. Evidentally the issue is known but not resolved (some Googling on the topic will give you an idea of which releases of SDL it is fixed in, and which ones it is broken in).

Alex.