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Re: [pygame] MacOS/PyGame/PyOpenGL mouse inversion



I'm running Mac OS X 10.4.8, and my pygame version is 1.8.0pre.


> I ran the sample script provided on an intel iMac OS X 10.4.8 with
> pygame 1.8.0pre and both windowed and full-screen behaved correctly
> (the diamond followed the mouse)
>
> according to the headers for the framework sdl build I've got, it's 1.2.11
>
> It makes sense to me that it would be fixed in the latest because I
> looked at the libsdl mailing list archives and this post seemed to be
> a patch for the problem:
> http://www.libsdl.org/pipermail/sdl/2005-November/071307.html
> and this post indicated it had been applied:
> http://www.libsdl.org/pipermail/sdl/2005-November/071404.html
>
> So Dave,
>  what OS X version are you running on? Can you tell which SDL your
> pygame is running on?
>