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Re: [pygame] Load Graphics 30x faster than pygame.image.load
Yeah, loading from DVD, CD, or even HD without enough RAM would
significantly change those numbers.
I didn't load the same file over and over - I loaded a random file from
an alway-open FD, but the file the FD pointed to only had 100 pictures
in it.
Still.... it would be nice to load them all at once, but alas, the game
has way too many graphics to do that with. I'm going to have to think
harder about room scripting.
Right now the problem is the animations are jerky as one stops and
another begins. This was not apparent until room scripting was put in.
I'll have to preload all the animations for a script, or load them in a
separate thread, or something.
--Kamilche