Kamilche wrote:Bob Ippolito wrote:So every time you change your graphics you have to run a separate script to convert the images to strings?That doesn't seem to make any sense... you've already loaded the picture, why convert it to a string just to convert it back to a picture? It's using up about the same amount of RAM as a string or as an image object.
Assume the string is read from disk, instead of doing a pygame image load. The speed bump truly surprised me!
It seems like this introduces unneeded complexity since your graphics shouldn't be loading at runtime anyway, except
perhaps in your case in a MMORPG where you may want small loading times (to the point where the user won't notice it
or at least fast enough that you don't need a loading screen.)--Kamilche
--Kamilche