Charles Christie wrote:
> Sorry for spamming your email inboxes so much guys... I'm bad at this
> whole email list thing... I'm better with forums, because I can edit
> messages I post and stuff. Eh... Sorry.
>
> Anyway, now I want the Textsprite class to not accept input while the
> K_TAB button is pressed.
>
> What would I have to code in this situation? I know that the program,
> upon pressing TAB, should not negatively effect score (I've already
> coded that part) but I don't know how to get it to actually stop
> advancing the pointer as long as the TAB button is held down. I think
> its because the advice I got was for an older version of pygame and
> its not working.
Not sure what you mean about the old version...
I am using a dvorak keyboard, therefore my typing speed is quite
hampered while my mind learns the new layout.
So my reply will be short. Didn't want you to think I was being
disrespectful.
Okay, basically the problem you have is that you want to do something
when the tab key's state is raised, and something else when its state is
depressed.
This suggests an if/else structure, because the key can only be in two
states: depressed or not.
now how do we determine the state of the key? like this:
tab_pressed = False#set this once, outside your game loop, not on each
iteration
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_TAB:
tab_pressed = True
else:
#call your function here
elif event.type == K_UP:
if event.key == K_TAB:
tab_pressed = False
you'd probably want to add tab_pressed to your argument list for your
keyin function.
-Luke