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Re: [pygame] wxPython and pygame - pygame window will not disappear
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- Subject: Re: [pygame] wxPython and pygame - pygame window will not disappear
- From: "Brian Fisher" <brian@xxxxxxxxxxxxxxxxxxx>
- Date: Mon, 21 Jan 2008 09:06:37 -0800
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- Delivery-date: Mon, 21 Jan 2008 12:06:45 -0500
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I usually use prints to stderr inserted in the pygame source to debug
crashes cause I like to stick with running my tests in the python ide
I use (pydev in eclipse) rather than run python under a debugger.
If you have a small test script that demonstrates the problem you may
get help debugging it, or at least figuring things out.
On Jan 21, 2008 12:58 AM, Mark Reed <markreed99@xxxxxxxxx> wrote:
> No one has a tip on how to debug a pygame seg fault on
> XP? I'm sure they come up in many other cases.
>
> It actually only took me 2 hours to combine 4 existing
> complex pygames with my existing wxpython app. And
> they all work flawlessly (mouse,keyboard,display)
> except that the pygame doesn't clean itself up. I've
> yet to try it outside of XP.
>
> How are fast simple games being developed? I use
> flash, and pygame. But have been out of it for awhile.
> Anything else being used now?
>
> Mark
>
>
> --- altern <altern2@xxxxxxxxx> wrote:
> > the last time I tried to run pygame inside a
> > wxpython window (~4 year
> > ago) it was a bit of a mess. It just worked but then
> > you get all kinds
> > of errors and it was impossible to do anything
> > proper. They are just not
> > built to be used together. You could use PyOpenGL
> > which works ok within
> > wxpython.
>
>
>
>
>
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