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Re: [pygame] Pathfinding
John Eikenberry wrote:
evil monkey wrote:
I used this AStar in some of my games, and it works very well:
http://www.pygame.org/projects/9/195/
...
http://zhar.net/projects/gameai/
There are a few other python implementations of A* that I know of as well.
They are also linked to from that page.
Productive has a slightly modified (IIRC faster) version of the A* at:
http://arainyday.se/projects/python/AStar/
here:
http://dev.laptop.org/git?p=projects/productive;a=tree;f=Productive.activity/astar;hb=HEAD
we wound up using a hybrid system, where we'd try dead reckoning first,
then try A* .
Have fun,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com