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Re: [pygame] Pathfinding
the pygame.org page has a few pathfinding things here:
Also, using the google search of the pygame website, you can find
games that also use pathfinding in them.
A lot of the classic algorithms are represented... Dijkstra's, A*, and
On Tue, Jan 27, 2009 at 9:15 AM, Mike C. Fletcher
> John Eikenberry wrote:
>> evil monkey wrote:
>>> I used this AStar in some of my games, and it works very well:
>> There are a few other python implementations of A* that I know of as well.
>> They are also linked to from that page.
> Productive has a slightly modified (IIRC faster) version of the A* at:
> we wound up using a hybrid system, where we'd try dead reckoning first, then
> try A* .
> Have fun,
> Mike C. Fletcher
> Designer, VR Plumber, Coder