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Re: [pygame] Pathfinding
hi,
the pygame.org page has a few pathfinding things here:
http://pygame.org/tags/pathfinding
Also, using the google search of the pygame website, you can find
games that also use pathfinding in them.
A lot of the classic algorithms are represented... Dijkstra's, A*, and
breadth first.
cheers,
On Tue, Jan 27, 2009 at 9:15 AM, Mike C. Fletcher
<mcfletch@xxxxxxxxxxxxx> wrote:
> John Eikenberry wrote:
>>
>> evil monkey wrote:
>>
>>
>>>
>>> I used this AStar in some of my games, and it works very well:
>>> http://www.pygame.org/projects/9/195/
>>>
>>
>>
>
> ...
>>
>> http://zhar.net/projects/gameai/
>>
>> There are a few other python implementations of A* that I know of as well.
>> They are also linked to from that page.
>>
>
> Productive has a slightly modified (IIRC faster) version of the A* at:
> http://arainyday.se/projects/python/AStar/
> here:
>
> http://dev.laptop.org/git?p=projects/productive;a=tree;f=Productive.activity/astar;hb=HEAD
>
> we wound up using a hybrid system, where we'd try dead reckoning first, then
> try A* .
>
> Have fun,
> Mike
>
> --
> ________________________________________________
> Mike C. Fletcher
> Designer, VR Plumber, Coder
> http://www.vrplumber.com
> http://blog.vrplumber.com
>
>