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Re: [pygame] GSoC



I don't make such decisions, but I think this is a fabulous idea. We've been sorely lacking something like this.

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Sent from a mobile device. Apologies for brevity and top-posting.
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On Jan 15, 2011, at 6:46 AM, Sam Bull <sam.hacking@xxxxxxxx> wrote:

> Hi,
> 
> I was wondering if there was any chance of creating a new GUI toolkit in
> Pygame, for Google Summer of Code. I know this isn't working directly on
> Pygame, but I think an easier to use, more detailed toolkit may lower
> the entry barrier for new developers, and provide a smoother experience
> to the players that choose to play these games, thus improving the
> overall quality of the Pygame project.
> 
> This toolkit will focus more on the widgets than packing features,
> giving full control to the developer as to where the widgets should be
> positioned. Each widget should act as a user would expect, with similar
> behaviour to GTK+ widgets, a lot of attention has gone into the small
> details.
> 
> With it's current design, to start using the toolkit it is as simple as:
> from sgc import *
> from sgc.locals import * #Import the modules
> # Create a widget
> example_widget = widgets.Input_Box(args...) #Create an input box widget
> example_widget.pos = (x,y) #Set the widget's position
> example_widget.add() #Add widget to the active widgets
> Then just add into your event handling:
> widgets.event(event)
> And somewhere else in your game loop:
> widgets.update(time)
> 
> It should be complete without graphics to keep the total size low and
> unbloated, all graphics should thus be produced through code only.
> Although, it will be themeable so that developers can use custom images
> to change the appearance of the widgets.
> 
> During this GSoC project I would also like to make this toolkit work in
> OpenGL under Pygame, with identical behaviour, so developers can have a
> more seamless transition between 2D and 3D game development.
> 
> I have started creating a spec for this project as part of my college
> coursework. Most of the stuff in the spec has already been completed, so
> if there is a chance I can do this for GSoC then I will expand this spec
> to show what will be completed during this timeframe. You can download
> the spec from:
> http://sambull.org/spec.pdf
> 
> If you also want to see the current progress of the project, you can
> download the source from:
> https://launchpad.net/simplegc
> Just download the code from the link, then run the run.py file in Python
> to launch the example program. The widgets should behave as you would
> expect them to on your desktop, use the "f" key to toggle the FPS
> counter.
> The dialog windows and menu are not complete, but the few other widgets
> are reasonably feature complete.
> 
> Thank you for your time,
> Sam Bull