Hi Ian.
In all codes the command glUseProgram(program) was used.
> Your problem is that the shader is not bound (use something like
> glUseProgram(blah)) when you try to get the variable.
By the way i saw many of you works Ian. The GPU particle system (from
glLib) has amazed me so much as well as the glLib itself, but code is
still complicated for me due to my small experience in programming.
Thanks for support!