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Re: [pygame] New way for drawing an arc



Just worked on trying to use AA. turns out the way I'm checking
locations, pixel-to-pixel, very few locations actually get caught by my
secondary checks. The effect is pretty much invisible.

Another way to do an arc would be to calculate the minimum outer circle
width between points, using a combination of the pythagorean theorem and
trigonometry, but I won't do it now. Maybe in the future.