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[pygame] Capabilities of Pygame



Hello everyone,

As I embark on this journey of learning Pygame and game design, I have one last burning question I haven’t been able to find an answer to. I’ve heard that Python, as an interpreted language, isn’t as fast as languages like C++. It follows, then, that Pygame would suffer the same drawback in terms of speed. What I don’t know, though, is how much this potential limitation would affect game play.

Using Pygame, is it possible to create games that would rival the scope and complexity of mainstream titles out there. Could you build a World the size of World of Warcraft and still have it be responsive to players? Could you build a game as fast-moving as Mortal Kombat, play it over the internet with a good connection, and still have it be as smooth as the Xbox?

I want to make sure I don’t get deep into a project only to realize that the language was better suited to a different style of game.

Any help anyone can provide would be greatly appreciated.

All the best,

Ryan