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Re: [pygame] How I solved the Lunar lander surface collision



I think that there aren't a lot (or any) tutorials about doing
semi-complex things like this in pygame. So it would be a great help to
the pygame community.

Em Mon, 15 Jul 2002 19:20:06 -0500
"Michael Bauers" <me@michaelbauers.com> escreveu:

> The surface was a 24 color bitmap, but was basically all black except
> for a line of pixels representing the terrain.
> 
> I wrote a program in C to read the BMP and dump out a list of terrain
> heights.  I simply read that on input and used that for collision.
> 
> I appreciate all the advice.
> 
> The ZIPed source and data files are at:
> 
> www.michaelbauers.com/lander.html.
> 
> I am debating between leaving it as a demo type project and cleaning
> up the class communication, or trying to make it into a game someone
> would enjoy playing.
> 
> 
> 
> 
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