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Re: [pygame] newbie question--> rendeing order
Hi Enrike.
A lot of people who are new to Pygame seem to be trepedatious to use
multiple groups. This would be a solution to your problem. You could
have two groups that get rendered, a "main" group and a "selected"
group. Just draw the sprites in the "selected" group at the end, and
they will appear on top.
On Tue, 2003-07-08 at 08:19, enrike@ixi-software.net wrote:
> hi all,
>
> i am new to pygame and phyton. i have a question that could be
> stupid for somebody with more experience. i have tried to read
> documentation and search for solutions on the net ut no luck. So
> there is goes:
> I was wondering if there is some way to change the rendering order
> of a group of sprites "on the fly". I want to bring the clicked sprite
> above the others.
> So far i have manage to do it by storing a reference of the sporites
> in a list, change the order of that list, remove all objects from the
> rendering group and adding the whole list back again to the group.
>
> I was looking for some way to access the sprites in the group and
> change the order directly. Pop the sprite that goes to the top and
> append it to the group again or sthg similar
>
> btw. my goal is to create in pygame interfaces that communicate to
> Pure Data (visual sound programming environment). and i was
> wondering which methods i could use to achive bidirectional
> comumnication from Phyton to PD. Any suggestions are welcome.
>
> many thanks in advance
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