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Re: [pygame] Where to next?
On Tue, 22 Jul 2003, Jan Ekholm wrote:
> On Mon, 21 Jul 2003, Jasper Phillips wrote:
>
> >PS My perspective is that of a self employed game developer, working on
> >a turn based strategy game. At some point I want to open source parts of
> >my framework, and it would be cool if there was a good place to contribute
> >them.
>
> What game are you working on?
A turn based fantasy conquest game. Some highlights:
Simultaneous turn processing, and Network play
historical/realistic combat
story/plot/event integration
full featured setup and victory conditions
non-traditional resource/production/trade model
complex fog of war
offbeat magic and research system
Limits on growth and number of units to avoid late game micromanagement
modular design, and open architecture
Much of this is subject to change of course, as I've only just started on the
game specific programming, having spent my time so far on game design and
underlying architecture. I believe in an "XP" style of programming as well
as game design.
In general it has more of a simulation feel that many similar games, with a
conscious effort to deal with (IMHO) shortcomings common in the genre, In
particular I think other games have failled to learn from similar board and
miniature games.
-Jasper
Brass Golem Games