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Re: [pygame] Where to next?
One thing I think pygame could use would be a behind-the-scenes z-axis
implementation. I see questions on IRC quite often regarding this. I
think people (especially newbies) have a more intuitive grasp of z-axis
than groups.
I'm sure there could be some way to implement it by making multiple
groups behind-the-scenes.
Another thing I thought of today is if two sprites overlap, and one
clicks on the overlapping part, it might be a nice feature to specify
some function to check if the sprite was the highest sprite at that
point.
sjbrown
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