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Re: [pygame] Pygame-only competition



On Wed, 6 Jul 2005 06:05 pm, luke wrote:
> [snip]

thanks for the info 


> by the way (directed at richard) I followed a link (I believe to
> October2004 LudumDare theme suggestions)
> from the reestablished wiki and it was all spam about Best Place to buy
> Cigarettes etc.

Thanks, somehow those edits slipped under my wiki-spam-watching radar.


> Is this competition going to be hosted on mechanicalcat.com as LD was?

Yes.


> "All entries must run on the latest available libraries (ie. the latest
> release of PyGame, PyOpenGL, etc)."
>
> do you mean the source must be compatible with the latest release?

Correct. You don't have to develop with the latest, but it must run on the 
latest.


> " You are allowed to use existing libraries that have been available
> for at least one month before the competition. The libraries must not
> implement any game logic."
>
> If you're starting the competition on the 21st, there are still 2 weeks to
> write applications or libraries right?

Yep. It looks like it'll be the week after though.


> If I (for example) write a basic tiled-world creator by this deadline, and
> I post the source to a free host such as Brinkster
> do I need to do anything other than that?

Documentation accompanying the code would be good. The intention here is to 
remove any unfair advantage you might have by eg. using your own 
map-rendering code. There's no value to anyone else if you release that code 
exactly a month before the comp with no comments in the code and no 
accompanying docs or example usages :)


> Do I need it to be linked from 
> somewhere or would it be sufficient to just post
> an announcement on this mailing list and then in the IRC channel (gotta
> have an IRC channel) once the comp. starts?

An entry on the pygame.org libraries section would be good. Until the new 
pygame.org gets going, you could submit it to the PCR.


    Richard

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