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[pygame] SDL doesn't cope well with FreeSans



Whenever I try to use the FreeSans font with SDL,
either through PyGame or Soya, I get disappointing
results. The characters come out slightly
higglety-pigglety -- randomly displaced up or down
a pixel or so from the baseline.

Something about the calculation of the font height
seems to be off, too.

The fonts that come with MacOSX don't have these
problems, so the fault doesn't seem to be with SDL
or FreeType.

Has anyone else noticed this? If it's a problem
with the quality of FreeSans, can anyone recommend
a free Helvetica-like font family that doesn't
have this problem?

--
Greg