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Fwd: Re: [pygame] Starting a game



On Friday 29 June 2007 06:21:56 pm you wrote:
> On Friday 29 June 2007 06:15:39 pm Casey Duncan wrote:
> > On Jun 29, 2007, at 3:06 PM, Charles Joseph Christie II wrote:
> > [..]
> >
> > > You say to look at other people's games for an example of
> > > abstraction. Do you
> > > have a particular one in mind?
> >
> > Totally depends on the kind of game you are going to implement and
> > whether it is sprite-based or OpenGL. Have you decided which of the
> > options you mentioned you are going to do?
> >
> > -Casey

I've got my final decision on what my first game should be.

A shoot-em-up game that uses OpenGL to draw 2D sprites. I'm really stubborn on 
using OpenGL now. I really want to learn it!

And I really want to make a shoot-em-up too. I've wanted to make one ever 
since I played ZUN's games, especially after I moved to Linux and couldn't 
play his games anymore (the bullet patterns are practically art, and the 
presentation of every game just gets better). If you search ZUN on google, it 
should be obvious which one of the ZUNs is the one I'm talking about. ;)

Of course, I don't expect anything that awesome for a first attempt. But I 
won't release a pile of dung, either. If I make a game, and decide that it 
sucks, I'll either trash it and start over, or put it on the internet with a 
warning that it sucks or something. :P