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Re: [pygame] Using PyOpenGL for 2D graphics
I posted some code along these lines several years ago, extended from
something that Bob Ippolito had posted earlier. Search through the
archives and you should come across something. If there is enough
interest, I can also post my more recent code, but it's a bit more
special case, lacking in simple examples, and probably more involved
than someone new to OpenGL is looking for (it includes things like
texture tiling, texture animation, billboarding, display list
optimization, etc).
please post it. it is always interesting to see this kind of code.
enrike