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Re: [pygame] Using PyOpenGL for 2D graphics




I posted some code along these lines several years ago, extended from something that Bob Ippolito had posted earlier. Search through the archives and you should come across something. If there is enough interest, I can also post my more recent code, but it's a bit more special case, lacking in simple examples, and probably more involved than someone new to OpenGL is looking for (it includes things like texture tiling, texture animation, billboarding, display list optimization, etc).

please post it. it is always interesting to see this kind of code.

enrike