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Re: [pygame] Mixer Quit / Restart



Note that if this were to work (init/deinit aside), the sound would start playing, then the mixer would be deinited immediately, so you would likely hear nothing or at most ten little clicks. 

I'm curious about this problem--why deinitialize the mixer between sounds?  Are they all different bitrates?  Why micromanage channels?  sound.play() should work equally well.

Ian