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Re: [pygame] Mixer Quit / Restart
On Tue, Jul 01, 2008 at 11:43:42AM -0700, Ian Mallett wrote:
> Note that if this were to work (init/deinit aside), the sound would start
> playing, then the mixer would be deinited immediately, so you would likely
> hear nothing or at most ten little clicks.
>
> I'm curious about this problem--why deinitialize the mixer between
> sounds? Are they all different bitrates? Why micromanage channels?
> sound.play() should work equally well.
>
> Ian
If I understood the original poster correctly, he was only presenting
that code as a test case. I believe his real intention would be to
re-init sound according to user-specified settings within an "Options"
menu inside a game.
---
James Paige