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Re: [pygame] Patch - Re-add music support for file-like objects



I guess we need to store a reference to the file object somewhere, and
release the reference at cleanup.


On Wed, Jul 9, 2008 at 9:40 AM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
> Hmmm... from looking at the patch, it seems that it does not fix the crash
> that Forrest discovered (where the file object falls out of scope and gets
> deleted so the rwobject ends up having bad pointers) - Is that correct
> Forrest?
>
> If that is the case, it seems to me that the feature implementation isn't
> finished yet, so the patch as sent is not ready to be applied to pygame
> 1.8.1.
>
> I would imagine that in most cases, people wouldn't be keeping around a
> python reference to the file object they would pass in (cause it loads the
> music up in some other function or something), which means most attempts to
> use this feature would get crashes and bad behavior as the mixer tries to
> stream the music, but the file object falls out of scope - and the crash
> would happen at what seems like a random point in time.
>
> Also, as I said in an earlier email, I don't think this patch is exposing an
> existing bug, I think it uses rwobject in a way that's not intended, as
> other "load-from-file" pygame uses don't require the file-object to exist
> longer than it takes for the load function to return.
>
>
>
> On Tue, Jul 8, 2008 at 3:20 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
>>
>> Cool, thanks.  I'll try and patch it tonight (+ 9 hours).
>>
>> cu,
>>
>> On Wed, Jul 9, 2008 at 1:09 AM, Forrest Voight <voights@xxxxxxxxx> wrote:
>> > I did the version checks.
>> >
>> > There are currently no tests for pygame.mixer.music, but I'll try to
>> > make a test for this.
>> >
>> > Also, I found a bug in rwobject. It makes a standard SDL_RWops from
>> > python file objects but doesn't hold a reference to them.
>> > This is shown by doing something like:
>> >
>> > pygame.mixer.music.load(open('x.mp3'))
>> >
>> > Then playing it, and pygame crashes.
>> > This is not my patch's fault, it just exposes it.
>> >
>> > Forrest Voight
>> >
>> > On Tue, Jul 8, 2008 at 2:08 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
>> >> hi,
>> >>
>> >> I think this will have to wait until we put the version checks in and
>> >> have unittests... ie for pygame 1.9.  Unless someone can get around to
>> >> it in the next week.
>> >>
>> >>
>> >> cu,
>> >>
>> >>
>> >> On Wed, Jun 18, 2008 at 2:44 PM, Forrest Voight <voights@xxxxxxxxx>
>> >> wrote:
>> >>> OK, I'll work on unit tests and a version check.
>> >>>
>> >>> On Mon, Jun 16, 2008 at 11:52 AM, Lenard Lindstrom <len-l@xxxxxxxxx>
>> >>> wrote:
>> >>>> Maybe the test could write a sine wave to a StringIO, load it, then
>> >>>> use
>> >>>> get_buffer (sound objects do have get_buffer now, right?*) to check
>> >>>> it.
>> >>>>
>> >>>> Lenard
>> >>>>
>> >>>> * Sorry, I don't have access to latest Python/Pygame at the moment.
>> >>>>
>> >>>> Quoting René Dudfield <renesd@xxxxxxxxx>:
>> >>>>
>> >>>>> Hi,
>> >>>>>
>> >>>>> nice patch!  This will be very useful :)
>> >>>>>
>> >>>>> Do you know which version of sdl_mixer allows rwops for music
>> >>>>> (Mix_LoadMUS_RW)?  Does it require an SDL_mixer version check?
>> >>>>>
>> >>>>> Are you able to make make any unit tests for using file likes with
>> >>>>> the
>> >>>>> music mixer?  We're using unittests for all new code now, and it'd
>> >>>>> make us feel more safe about adding it in for the 1.8.1 release.
>> >>>>>
>> >>>>> Not really sure how best to test it.  I guess just loading the music
>> >>>>> from different filename, and from a python file object would be ok
>> >>>>> for
>> >>>>> now.
>> >>>>>
>> >>>>> here's a start on a test for it...
>> >>>>>
>> >>>>> data_fname = os.path.join('..', 'examples', 'data')
>> >>>>> #note, I just added house_lo.ogg to svn.
>> >>>>> oggfn = os.path.join(data_fname, 'house_lo.ogg')
>> >>>>>
>> >>>>> pygame.mixer.music.load(oggfn)
>> >>>>> pygame.mixer.music.load(open(oggfn))
>> >>>>> oggf = open(oggfn)
>> >>>>> pygame.mixer.music.load(oggf)
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> cheers,
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> On Sat, Jun 14, 2008 at 9:53 AM, Forrest Voight <voights@xxxxxxxxx>
>> >>>>> wrote:
>> >>>>> > Thanks!
>> >>>>> >
>> >>>>> > On Fri, Jun 13, 2008 at 7:31 PM, Lenard Lindstrom
>> >>>>> > <len-l@xxxxxxxxx> wrote:
>> >>>>> >> This is interesting. I am having a look at it. No promise it can
>> >>>>> >> go into
>> >>>>> >> 1.8.1 though as this is supposed to be a bug fix.
>> >>>>> >>
>> >>>>> >> Lenard
>> >>>>> >>
>> >>>>> >>
>> >>>>> >> Forrest Voight wrote:
>> >>>>> >>>
>> >>>>> >>> This patch re-adds support for playing (and queueing) music from
>> >>>>> >>> python file-like objects.
>> >>>>> >>>
>> >>>>> >>> While support for WAV music streams is still in SDL_mixer svn,
>> >>>>> >>> there
>> >>>>> >>> is support for mp3, mikmod and other formats already.
>> >>>>> >>>
>> >>>>> >>>
>> >>>>> >>
>> >>>>> >>
>> >>>>> >
>> >>>>>
>> >>>>
>> >>>>
>> >>>> --
>> >>>> Lenard Lindstrom
>> >>>> <len_l@xxxxxxxxx>
>> >>>>
>> >>>>
>> >>>
>> >>
>> >
>
>