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Re: [pygame] very easy snippets to start: where from i can get?



thanks about the urls - btw, i'm stuck on starting, anyway... - the
programs are the links to the zipped files at the top of the webpage.

Maybe a good idea is, for example, i posting some or another snippet
(very small stuff in sdlBasic) at pastebin.org and asking you how does
it can be coded on python-pygame?

my coding style (if it can be named as this) is deeply based on
hobbystic ansi-basic from 80's - i'm a bit unknown of definitions, but
maybe it's procedural (i can't find definition from google)?

is oop object-oriented programing, using classes, methods, etc.? i
still know nothing about them, and having completelly no idea how to
start using them...

well, please take a look at my code and help me defining which style
are them - they may look very amateur for academic and professional
coders, but i were using them for my personal needs, and were working
fine for me up to now...

thanks!
Paulo

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------------
On Fri, Jul 25, 2008 at 11:54 AM, Jake b <ninmonkeys@xxxxxxxxx> wrote:
> If you have a specific problem you're stuck on, or a program you're trying
> to re-create in pythin, it'd be easier to give you more help.
>
> [ I looked at your site, but didn't see a program. It's hard to read for me
> on ff3 win32. ]
>
> A few links to get you started
>
> http://kai.vm.bytemark.co.uk/~piman/writing/sprite-tutorial.shtml
> http://www.pygame.org/wiki/tutorials
> http://www.libsdl.org/tutorials.php
> http://www.pygame.org/docs/ref/index.html [you're best friend]
> There's also NeHe tutorials if you want to get started into pygame+OpenGL.
>
> What coding style were you used to? What are you seeing? Procedural vs OOP
> or something else?
>
> --
> Jake
>