Python Nutter wrote:
I was annoyed by the OP's observations as well. I've converted my program to many different Python game/media APIs to observe the differences. Pygame = chew up the most CPU resources
There's nothing about pygame that inherently chews up cpu, it's all a matter of how you use it. Understanding which event-getting calls block and which don't is important (the docs could perhaps be more explicit about this in some places). -- Greg