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Re: [pygame] 100% CPU FAQ



I was annoyed by the OP's observations as well. I've converted my
program to many different Python game/media APIs to observe the
differences.

Pygame = chew up the most CPU resources
Pyglet = chews up 28% to 42% CPU (surprised that the low CPU use was
on old PowerPC G4 processors and the new latest Intel Core 2 Duo was
chewing up 42% on the same program/codebase)
Pyglet + Rabbyt = only 6%-8% CPU depending on old PowerPC G4, Intel
Celeron M, Intel Core 2 Duo, does not matter what the CPU, and *the
clear winner* for my use =)

Pyglet and Rabbyt both are available for Mac OS X in their latest
versions, which is another reason I'm leaning heavily towards that
solution. Pygame just has been sorely lacking in the OS X installation
binaries department and I don't want to send users through installing
a DVD worth of developer tools and compiling their own Pygame and
dependencies just so they can play my game.

Cheers,
PN