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Re: [pygame] FULLSCREEN or ~FULLSCREEN?



On 04/07/11 20:21, James Mazer wrote:

Under linux, fullscreen debugging can be dangerous (it's too easy for
a bug to lock up the machine requiring a reboot/xserver-restart), so it
would be nice to not use it -- my app has a scripting language, so
even with a bug-free production version a user can lock up the
screen, so just using windowed mode for testing's not sufficient..

Thanks,
/jamie

Linux is probably the best OS to do it from because you can usually still switch to a text console using ctrl-alt-F(1-6) [usually] and killing the application ie "killall python" if nothing else is running under python or ps -A and kill [process number of your app]

HTH,
Adam.