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Re: [pygame] surfarray slicing and collision detection
> I don't know why but if I don't call the convert method of the
> subsurface in the method _colorkeyArrayFor I'll get an ValueError
> saying that the surface is locked when I try to blit the sprite
> surface to the backbuffer. Anyway it works fine for now even if
> I have to make the extra copy (with convert).
it looks like you are making a subsurface of a subsurface.
i've never tested that sort of situation out, so my guess is there
is a problem with pygame. should be easy enough to get working.
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