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Re: [pygame] volume change with pygame.mixer.music.set_volume(val)



Pete Shinners wrote:

> Andrew Jones wrote:
>
>> When trying to set a specific volume for music with a call to 
>> pygame.mixer.music.set_volume(vol) for any value of vol > 0.0 it 
>> plays the music at full volume or if vol is set to 0.0 no music can 
>> be heard.
>
>
> i've seen before where the music channel doesn't fade correctly. (like 
> the fadeout calls). i'll try to look into this, couple of questions..
>
> first, i guess the music is WAV, since you can play it on normal 
> channels? second, is this on windows, or some sort of unix? if unix, 
> which version of SDL_mixer?
>

 > i've seen before where the music channel doesn't fade correctly. 
(like the fadeout calls).

That would fantastic.

 > first, i guess the music is WAV, since you can play it on normal 
channels? second, is this on windows, or some sort of unix? if unix, 
which version  of SDL_mixer?

Yes it is a wav. I have only tried it with Mandrake 8.1 (2.4.18 kernal) 
Linux using
 SDL_mixer-1.2.4-1.i686.rpm rebuild from SDL_mixer-1.2.4-1.src.rpm



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