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Re: [pygame] using opengl in pygame?



On Mon, 21 Jun 2004, Jasper Phillips wrote:

>However, I'm working on a turn based strategy game with modest animation
>requirements, so your millage may varry.  Still premature optimization is a
>killer!

May I ask what kind of game? Any more available somewhere?

-- 

             Gravity is a habit that is hard to shake off.
                                              -- Terry Pratchett, Small Gods