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Re: [pygame] usb game controllers
> I'd say it was pretty non-standardized. On the TM X-Fighter, the hat
> actually has a bunch of resistors soldered to it, inline with a connection
> to the third analog axis. Each hat position yields a specific resistance
> value on the third axis (basically, a different axis position). Slick.
> I assume all these "hat tricks" :) required special drivers, I don't see
> any other way to handle it.
>
> -Matt Bailey
I only remember that i was too poor *sob* to affort any of the cool joysticks,
so i had to buy cheap ones that sucked... actually, there were some pretty
robust ones (Gravis Joysticks come to Mind), but all the cool Thrustmaster
Stick + Thrustmaster Thrust Thingie + Weapon Control system + Rudder Pedals +
X they recommended in the magazines were just too expensive... aah... those
were the days... i remember loving reading my computer games mags then...
maybe i'm too old now.
But dang, Wing Commander was a blast anyway!