[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Zombie engine update



I have web pages available from my isp.That might be the best thing to do even though the interface Comcast uses is not the best.
 
-------------- Original message --------------

> I think sourceforge is a good bet, but I find their code release stuff
> very confusing, especially for the first timer. If you have a web
> page, a good basic page would be to just have the code in a zip/tar
> file.
>
> On 6/23/05, iceagelabs@xxxxxxxxxxx wrote:
> > Hi ya'll
> > A while back,I sent a message talking about my new game engine I've been
> working on.I was asking for help, and I have definitely received some help.I'd
> like to tell the group more about the game engine.
> >
> > I call it the Zombie engine and it is designed to take care of all the lower
> level
> > code needed in an RPG.It handles(or will eventually handle):
> > 1.player and Npc/monster stats
> > 2.Transfering items and money to and from the player and Npc(e.g. buy and sell
> items)
> > 3. a basic RPG style fight engine
> > 4.Experience points and level ups.
> > 5. spells and special attacks
> > I also want to add:
> > 6.stronghold and shops owned by the player (a la Morrowind)
> > 7.intelligent Ai for the NPCs
> > and other things as theycan be added.
> >
> > With the help of Andrew Baker(thanks) I was able to get past certain bugs and
> > problems I was having with the engine.
> > So far I've completed(mostly!!!):
> > 1.the basic classes for the stats
> > 2.The parse engine for all the stats,money weapons,etc
> > 3.buying and selling items,money,etc
> > I still need to work on:
> > 1.spells and special attacks
> > 2.setting up the code so the level ups work right.
> > 3.The fight engine is still a little squirelly too!
> > and probably other little ansd not so little bugs too I haven't got to.
> >
> > I'm almost ready to release it in it's primitive state,but I'm no good at
> setting up a web site.Any ideas on how to effectively release the code would be
> helpful.I've looked at Sourceforge and that might work too.
> > Anyways any comments would be appreciated and I hope to release it soon.
> > John
> >