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Re: [pygame] Zombie engine update



I think sourceforge is a good bet, but I find their code release stuff
very confusing, especially for the first timer. If you have a web
page, a good basic page would be to just have the code in a zip/tar
file.

On 6/23/05, iceagelabs@xxxxxxxxxxx <iceagelabs@xxxxxxxxxxx> wrote:
> Hi ya'll
>  A while back,I sent a message talking about my new game engine I've been working on.I was asking for help, and I have definitely received some help.I'd like to tell the group more about the game engine.
> 
> I call it the Zombie engine and it is designed to take care of all the lower level
> code needed in an RPG.It handles(or will eventually handle):
> 1.player and Npc/monster stats
> 2.Transfering items and money to and from the player and Npc(e.g. buy and sell items)
> 3. a basic RPG style fight engine
> 4.Experience points and level ups.
> 5. spells and special attacks
> I also want to add:
> 6.stronghold and shops owned by the player (a la Morrowind)
> 7.intelligent Ai for the NPCs
> and other things as theycan be added.
> 
> With the help of Andrew Baker(thanks) I was able to get past certain bugs and
> problems I was having with the engine.
> So far I've completed(mostly!!!):
> 1.the basic classes for the stats
> 2.The parse engine for all the stats,money weapons,etc
> 3.buying and selling items,money,etc
> I still need to work on:
> 1.spells and special attacks
> 2.setting up the code so the level ups work right.
> 3.The fight engine is still a little squirelly too!
> and probably other little ansd not so little bugs too I haven't got to.
> 
> I'm almost ready to release it in it's primitive state,but I'm no good at setting up a web site.Any ideas on how to effectively release the code would be helpful.I've looked at Sourceforge and that might work too.
> Anyways any comments would be appreciated and I hope to release it soon.
> John
>