[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Gui



I think it would be great in a future version of pygame if there were
some simple widgets. I definitely like making my own widgets for games
(they look original) but for editors and user applications (like a
video editor), it would be good to have some basic things like button,
list, tab...

On 6/26/05, Bob Ippolito <bob@xxxxxxxxxx> wrote:
> On Jun 25, 2005, at 10:34 PM, iceagelabs@xxxxxxxxxxx wrote:
> 
> > I would like to add a GUI to make it easier to program my game
> > engine.I was going to use Tkinter and Pygame together,but I found
> > out that they don't seem to play well together.So my question
> > is :do I try to use Pygame for the Gui, or do I use Tkinter,or
> > could someone suggest a Gui toolkit that works good with Pygame?
> 
> It's not technically possible to have a cross-platform GUI toolkit
> that works well with pygame UNLESS the toolkit is also written in
> pygame.  Effectively, if you want multiple windows and native
> widgets, you can't use pygame.
> 
> There are platform-specific exceptions (i.e. you can use Cocoa with
> pygame on Mac OS X, just not in the same window), but SDL (the
> toolkit behind the core of pygame) makes no guarantees about any
> compatibility with other toolkits now or in the future and it doesn't
> currently allow for multiple windows.
> 
> -bob
> 
>