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Re: [pygame] Gui



There are some GUIs that are implemented in Python/Pygame.

The simplest is Mike Leonhard's GUI, at http://tamale.net/chat/ . The
GUI is in the files 'widgets.py' and 'widgetdemo.py'.

Ocemp GUI is new, more extensive (and complex), and maintained by
Marcus von Appen, who I believe follows this list (pygame-users).

PyUI2 is a recent resuscitation of PyUI, and includes Pygame
renderers, for use within Pygame.

David

On 6/25/05, Luke Miller <dodgyville@xxxxxxxxx> wrote:
> I think it would be great in a future version of pygame if there were
> some simple widgets. I definitely like making my own widgets for games
> (they look original) but for editors and user applications (like a
> video editor), it would be good to have some basic things like button,
> list, tab...
> 
> On 6/26/05, Bob Ippolito <bob@xxxxxxxxxx> wrote:
> > On Jun 25, 2005, at 10:34 PM, iceagelabs@xxxxxxxxxxx wrote:
> >
> > > I would like to add a GUI to make it easier to program my game
> > > engine.I was going to use Tkinter and Pygame together,but I found
> > > out that they don't seem to play well together.So my question
> > > is :do I try to use Pygame for the Gui, or do I use Tkinter,or
> > > could someone suggest a Gui toolkit that works good with Pygame?
> >
> > It's not technically possible to have a cross-platform GUI toolkit
> > that works well with pygame UNLESS the toolkit is also written in
> > pygame.  Effectively, if you want multiple windows and native
> > widgets, you can't use pygame.
> >
> > There are platform-specific exceptions (i.e. you can use Cocoa with
> > pygame on Mac OS X, just not in the same window), but SDL (the
> > toolkit behind the core of pygame) makes no guarantees about any
> > compatibility with other toolkits now or in the future and it doesn't
> > currently allow for multiple windows.
> >
> > -bob
> >
> >
> 


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