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Re: [pygame] Gui



You could use wxPython and run a Pygame session (is that what it's
called?) inside the application window.

On 6/25/05, John <iceagelabs@xxxxxxxxxxx> wrote:
> Bob Ippolito wrote:
> 
> > On Jun 25, 2005, at 10:34 PM, iceagelabs@xxxxxxxxxxx wrote:
> >
> >> I would like to add a GUI to make it easier to program my game
> >> engine.I was going to use Tkinter and Pygame together,but I found out
> >> that they don't seem to play well together.So my question is :do I
> >> try to use Pygame for the Gui, or do I use Tkinter,or could someone
> >> suggest a Gui toolkit that works good with Pygame?
> >
> >
> > It's not technically possible to have a cross-platform GUI toolkit
> > that works well with pygame UNLESS the toolkit is also written in
> > pygame. Effectively, if you want multiple windows and native widgets,
> > you can't use pygame.
> >
> > There are platform-specific exceptions (i.e. you can use Cocoa with
> > pygame on Mac OS X, just not in the same window), but SDL (the toolkit
> > behind the core of pygame) makes no guarantees about any compatibility
> > with other toolkits now or in the future and it doesn't currently
> > allow for multiple windows.
> >
> > -bob
> >
> Not to major a problem.The main engine isn't in Pygame.Pygame links to
> the engine.I could use Tkinter to program the engine,then the Pygame
> program loads it as a module.Easy solution.First step for me, learn Tkinter.
> See yall
> John
> 
> 


-- 
~ Zain