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Re: [pygame] Gui




On Jun 26, 2005, at 8:37 PM, Zain Alam wrote:

On 6/25/05, John <iceagelabs@xxxxxxxxxxx> wrote:

Bob Ippolito wrote:


On Jun 25, 2005, at 10:34 PM, iceagelabs@xxxxxxxxxxx wrote:


I would like to add a GUI to make it easier to program my game
engine.I was going to use Tkinter and Pygame together,but I found out
that they don't seem to play well together.So my question is :do I
try to use Pygame for the Gui, or do I use Tkinter,or could someone
suggest a Gui toolkit that works good with Pygame?




It's not technically possible to have a cross-platform GUI toolkit
that works well with pygame UNLESS the toolkit is also written in
pygame. Effectively, if you want multiple windows and native widgets,
you can't use pygame.


There are platform-specific exceptions (i.e. you can use Cocoa with
pygame on Mac OS X, just not in the same window), but SDL (the toolkit
behind the core of pygame) makes no guarantees about any compatibility
with other toolkits now or in the future and it doesn't currently
allow for multiple windows.


Not to major a problem.The main engine isn't in Pygame.Pygame links to
the engine.I could use Tkinter to program the engine,then the Pygame
program loads it as a module.Easy solution.First step for me, learn Tkinter.

You could use wxPython and run a Pygame session (is that what it's called?) inside the application window.

You could try, but it doesn't work cross-platform.

-bob