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[pygame] My prototype - need help with sockets
- To: pygame-users@xxxxxxxx
- Subject: [pygame] My prototype - need help with sockets
- From: "Adeola Bannis" <thecodemaiden@xxxxxxxxx>
- Date: Sun, 4 Jun 2006 15:32:16 -0400
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- Delivery-date: Sun, 04 Jun 2006 15:32:19 -0400
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I finally have some usable code. I want to start a sourceforge project
but I doubt I have enough original content to warrant it. Anybody have
a place where I can host my code? Awardspace won't let me. *pout*
Yes I know it is VERY poorly commented...
I am in the middle of doing the whole unpassable tiles thing, but what
I really need is a little help implementing sockets. I want to be able
to have my program send messages to another program about the player
position. Eventually I want to get a server-client thing going.
When I tried to implement sockets in my program it didn't work. Does
my socket have to be defined globally? Isn't that messy?
Attachment:
AMBGame0.01.tar.gz
Description: GNU Zip compressed data