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Re: [pygame] pygame slow on linux (ubuntu)



Sounds like a really cool idea. I would love to see something like
that. The only thing I have seen about profiling is the link rene
posted.

s.

On 6/15/06, altern <altern2@xxxxxxxxx> wrote:
Kamilche wrote:
> Rene Dudfield wrote:
>> Try profiling your game to see where/if it can be sped up.
>> http://www.pygame.org/wiki/Profiling
>>
>> Do you use dirty rects using sprite.RenderUpdates?  Do you convert()
>> your images?
>>
>>
>
> Yeah, you can't get away without doing optimizations, even in C. I know,
> I wrote a C engine before I switched to Python!
>
> I'm doing full screen, 32-bit color in a 1024x768 window with an alpha
> channel on every graphic... and I'm sitting at about 14,000 fps. That
> number is misleading because if the screen were fully loaded with
> something moving every frame, it would drop to 400 fps or so... but the
> trick is to not fully load it. You HAVE to put a throttle on your
> graphics, to get any kind of speed out of it.
>
> --Kamilche

mmm... really interesting thread....
It would be great if someone with experience could write a tutorial on
basic optimization techniques, I know there are many about optimising
python, but i am thinking more specifically on dealing with graphics and
games. Like for example I am not sure about how to use the profiler on a
complex program. I would like to be able to profile my whole game in one
go. but maybe this is crazy/stupid idea, i am not sure.

enrike