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Re: [pygame] Frantic (again)



In fact, it's probably a good idea (if you haven't figured out already
:)) to forego this version and wait for the next.   I'll be refactoring
the memory management over the next few days.  I guess I got lazy
because things worked OK on my development machine.

On Tue, 20 Jun 2006 08:06:02 -0400, "David Mikesell"
<dave_mikesell@xxxxxxxxxxx> said:
> That's not mean, it's honest.   Three reviews, three problems with
> memory requirements.   That's great feedback.
> 
> On Tue, 20 Jun 2006 07:06:00 -0400, "R. Alan Monroe"
> <amonroe@xxxxxxxxxxxxxxx> said:
> > > The latest version of the Frantic Demo is available for download.  Three
> > > missions (9 levels) in the demo to date.  I'm going to take a step back
> > > now and decide whether or not it's worth pursuing as a shareware game. 
> > > Your feedback will help greatly influence that decision.  Thanks to all
> > > who have given feedback on previous versions and thanks in advance for
> > > everyone that does on this latest version.  It really is a fun little
> > > (well, 17.5 Mb isn't really little, is it) game.   Let me know what you
> > > think.
> > 
> > This is really going to sound harsh - it's not a critique on the game
> > itself but rather its current implementation. The RAM usage is
> > completely, hugely,
> > insanely beyond anything that even remotely makes sense for an arcade
> > style game. This thing takes multiples of times more RAM that Quake
> > III!!!!!!!!
> > 
> > For comparison, take a look at the RAM usage of similar games such as
> > Spheres of Chaos, MAME Blasteroids, Maelstrom.
> > 
> > Hate to be a big meanie but that's my true feedback.
> > 
> > Alan
> >