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Re: [pygame] Frantic (again)



I have a bit of refactoring to do still, but I did fix a couple of
egregious resource management bugs and have uploaded a new version. 
Slowness that I attributed to my laptop harddrive has been remedied.

I hope to have the fully refactored version up by the weekend.

On Wed, 21 Jun 2006 08:16:55 +1000, "Rene Dudfield" <renesd@xxxxxxxxx>
said:
> ah, it's not just my machine.
> 
> I think the loading speed, and slowness for animations will dissapear
> by loading stuff incrementally.  Then freeing it at the end of each
> level if not used.
> 
> Cheers
> 
> 
> 
> On 20 Jun 2006 04:28:39 -0700, Aaron Maupin <maupin@xxxxxxxxxxxxxx>
> wrote:
> > David Mikesell wrote:
> >
> >  >> I think it might have been because I had a machine with only 512MB of
> >  >> ram.  amd athlon 2100+, geforce ti4200 64MB vid ram.  After I finished
> >  >> the game windows told me it was increasing the amount of virtual
> >  >> memory I used.
> >  >
> >  > Frankly, I'm surprised it ran at all on that machine.
> >
> > Yikes.  Well, it ran on my 1.2 GHZ laptop with 512 MB and only Intel
> > onboard video.  However it definitely takes too long to load, and after
> > playing it I can't understand why... or where all the memory is being
> > used.  Gameplay was fine (I like the magma gun) and was quite smooth,
> > but only after I had seen a new explosion animation.  The first time an
> > animation played, the fps dropped to single digits for about 5 or 6 seconds.
> >
> > And after quitting, I too received a message that Windows had increased
> > virtual memory.  First time I've ever seen that.  ;)
> >
> > One neat thing is that the music loop stuttered while it sat loading,
> > and sounded pretty cool for 2 or 3 minutes.  But then it started
> > stuttering too much and the cool effect quickly disappeared.
> >
> > I enjoyed playing it, but think it's too heavy on memory requirements
> > for what it is.  And possibly people who enjoy Asteroids type games will
> > have crappy PCs like mine...  My advice, for whatever it's worth, is to
> > make a lighter, leaner version.
> >
> > Aaron
> >
> >