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Re: [pygame] pygame networking redux
On 6/5/07, Simon Oberhammer <simon.oberhammer@xxxxxxxxx> wrote:
I apologize if I totally misunderstood what you are trying to do but working
with sockets is bäähh, I'd rather build on twisted for any networking needs.
I'm still undecided on Twisted. I haven't done any serious work with
it since 1.3. Looking at the current docs however, I can't see how to
iterate the pygame event queue at the same time as run the
reactor.run() call.
How do you process your pygame event queue?
--
:: Simon Wittber
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