[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] pygame networking redux



On 6/5/07, Simon Oberhammer <simon.oberhammer@xxxxxxxxx> wrote:
I apologize if I totally misunderstood what you are trying to do but working
with sockets is bäähh, I'd rather build on twisted for any networking needs.

I'm still undecided on Twisted. I haven't done any serious work with
it since 1.3. Looking at the current docs however, I can't see how to
iterate the pygame event queue at the same time as run the
reactor.run() call.

How do you process your pygame event queue?


--
   :: Simon Wittber
   :: http://www.linkedin.com/in/simonwittber
   :: phone: +61.4.0135.0685
   :: jabber/msn: simonwittber@xxxxxxxxx