[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] OK, I'm starting this whole thing over again...
- To: pygame-users@xxxxxxxx
- Subject: [pygame] OK, I'm starting this whole thing over again...
- From: Charles Joseph Christie II <sonicbhoc@xxxxxxxxx>
- Date: Mon, 11 Jun 2007 11:01:10 -0400
- Delivered-to: archiver@xxxxxxxx
- Delivered-to: pygame-users-outgoing@xxxxxxxx
- Delivered-to: pygame-users@xxxxxxxx
- Delivery-date: Mon, 11 Jun 2007 11:00:55 -0400
- Dkim-signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:from:to:subject:date:user-agent:mime-version:content-type:content-transfer-encoding:content-disposition:message-id; b=avO+YxI5FhcwcvM8UCMEbggzFL6gAdh4gyEgEF+VgZcMzYsmPSkwhzh9YVWH9Ut2xGZH5UeD08f47QyyMgba6hkHilZW4JbKH8srT0TsqClYDCuTIKlcgDqBPBgQwkfzQSSxI2lYBPqGQEhBqRJSgcGv8BlL9ChIRz6cB2SUhVE=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=beta; h=received:from:to:subject:date:user-agent:mime-version:content-type:content-transfer-encoding:content-disposition:message-id; b=iwXdOA8ACD8bWOz4oewymGNGoAImX7A6ZtL2ZgcsX795ppLZGkqUpVumUtG6o4xxuJN7q/GuGk7Y7rCtfUXUQUSnH0mOgUgSrAuMm+c1ZVIvd4c+GnyA2bFgH4grGFHPvvRzexwcruJ2GNDurtrw6ZKz+CVqM5opN0AYolCfV/4=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
- User-agent: KMail/1.9.7
Hey there, long time no see huh? I want to start writing the other game I was
writing for my senior project again. You know, the one with the shoot-em-up
typing game hybrid thing that I could never get to fire bullets...
Since it didn't work, it's obvious that I did something wrong, but I don't
know what I did wrong! So, I'd like to start over.
Problem is, I don't know what to do now. I mean, I know how to write code, but
I want to do it differently this time, preferably in a way that will actually
work. What do you guys recommend I do if I knew a little programming, but
wanted to learn better programming practices and specifically a better way to
handle the drawing of objects? just adding everything to a dirty rect list
didn't work well last time.
Drawing the bullets was a large sticking point for me, and if I could just
find a way to do that better I think I'd be well off.